Little devil inside12/15/2023 ![]() ![]() We want the players themselves to create their own experience and for this to happen, we will need to carefully build in many detailed content.Īre there any games in particular that serve as motivation for the game, whether that is mechanically, aesthetically or even in terms of narrative?ĭirectly or not, we believe that other than just games, media such as film, print, art & design in general have all been inspirational sources. This nostalgic essence is what we wanted to create with Little Devil Inside by using what was just sufficiently required of the technology available today hence our main design concept – minimalism. The cover art often just had characters and the world at a glance but somehow encouraged the gamer to picture game in their imagination. Little Devil Inside will also have the basic features found in RPGs such as character traits, stats, weapon & armor upgrades but the focus of our design concept was not so much ON each of the features but HOW they can be delivered to the player so as to create the required emotional link to keep the player immersed and make them live the game rather than just play it.Īs gamers ourselves, we have grown with pretty much the entire video game era beginning from the early 8-bit days when before making a purchase decision, there was little or nothing to go on except for a little cover art. You will need to rely on human instincts and use available technology to prepare and go through your missions. That being said, the game is not about casting magical spells or summoning mythical monsters. ![]() John Choi: Little Devil Inside is an action adventure survival game set in an unrealistic world with creatures, monsters and demons but your actions are very much limited to human capabilities. Paul James: So John thank you for giving me your time for this chat, first and foremost what is Little Devil Inside? How did the game come about? In the interview we talk about the game’s origins, Neostream’s background and much more so take a load off and read up on the game here. With full alpha development underway, Neostream is now a team of 12 professionals each with their own set of skillsets to create and deliver something beyond just a game and something all our backers will be truly proud of.I recently had the fantastic opportunity to chat to John Choi, one of the team members at Seoul based NeoStream, the developers of Little Devil Inside. So in April 2015, after several years of putting together a pre-alpha prototype, Little Devil Inside’s pre-alpha trailer was submitted on what became a very successful Steam Greenlight campaign.įollowing yet another successful Kickstater campaign, Little Devil Inside truly became a reality by the backings of over 5,000 sincere and dedicated backers and Neostream as a company was formed once again, reuniting all of its original crew and this time, ONLY dedicated to developing Little Devil Inside. The story goes that attending to daily business and operations became fruitless and after separating ways, Little Devil Inside was conceptualized by our creative director. As gamers ourselves, we have grown up with pretty much the entire video game era beginning from the 1st gen consoles and arcades predominantly the early 8-bit days when before buying a game, there was little or nothing to go on except for a what we can imagine from seeing a little cover art.Įver since then, playing games have always been our second nature and to realize our dreams, Neostream was originally formed back in 1998 and started out as a multimedia company creating creative works and assets for clients worldwide. ![]()
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